I'm limited to poor mans solutions like the one I did. I can't do any post processing effects on the iphone. your max speed without a boost is y/2, when you have a boost the max speed is y and these effects all become pretty noticeable.slight camera shake when you are above 3y/2 speed.I am just adding a trail rendered blurred object of the same color as any light source: tail lights, jet flames, etc. Trail render any light sources on the vehicle.This will probably be some polynomial once I test it out some. ![]() ![]() Map the speed to the field of view for the projection matrix so that the FOV is 30 at speed x and 100 at speed y with a linear increase for the FOV inbetween x and y.Collision detection and a few other aspects of the physics engine prohibit it. Actually moving them fast enough to give them that feeling is out of the question. Making the player feel like they are moving extremely fast is important for this game. I'm making a racing game that feels a lot like xtreme g 64 or fzero.
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